使用的引擎工具:
unity2021.3.19
android-studio-2021.1.21
第一步:
新建一个android项目(工程名字随便啦)


然后新建一个library


(同上,库名自己命名吧)
android环境目前就算是初步建立好了。
第二步:
导包
libs文件夹里面放入这4个文件,arm64-v8a,armeabi-v7a,msc.jar这三个文件是讯飞官网下载下来的demo项目里面的,直接复制到libs里面就好,classes.jar包是在下面这个路径下的

(注:classes.jar用mono还是il2cpp得和unity-playersetting-scriptbackend一致)

第三步:
倒入unityplayeractivity
最新版本unity里面的classes.jar包文件里面以及不包含unityplayeractivity了,所以我们需要自己导入unityplayeractivity(或者自己编写一个也可以,回头可以再出一篇)
文件位置:


第四步:
在androidstudio实现供unity调用的接口方法,直接上代码了(讯飞appid自己填写)
package com.example.mylibrary;
import android.content.context;
import android.os.bundle;
import android.util.log;
import android.widget.toast;
import com.iflytek.cloud.errorcode;
import com.iflytek.cloud.initlistener;
import com.iflytek.cloud.recognizerlistener;
import com.iflytek.cloud.recognizerresult;
import com.iflytek.cloud.speechconstant;
import com.iflytek.cloud.speecherror;
import com.iflytek.cloud.speechrecognizer;
import com.iflytek.cloud.speechutility;
import com.unity.upa.unityplayeractivity;
import com.unity3d.player.unityplayer;
import org.json.jsonexception;
import org.json.jsonobject;
import java.util.hashmap;
import java.util.linkedhashmap;
public class xunfeisdk extends unityplayeractivity {
private hashmap<string, string> miatresults = new linkedhashmap<string, string>();
speechrecognizer miat;
@override
protected void oncreate(bundle savedinstancestate) {
super.oncreate(savedinstancestate);
speechutility.createutility(this, speechconstant.appid + "=xxxxxx");//这里是你在讯飞官网上的appid
miat=speechrecognizer.createrecognizer(this,null);
miat.setparameter(speechconstant.domain,"iat");
// 语言
miat.setparameter(speechconstant.language,"zh_cn");
// 接收语言的类型
miat.setparameter(speechconstant.accent,"mandarin");
// 使用什么引擎
miat.setparameter(speechconstant.engine_type,speechconstant.type_cloud);
}
public void startlistening() {
miat.startlistening(recognizerlistener);
}
recognizerlistener recognizerlistener = new recognizerlistener() {
@override
public void onvolumechanged(int i, byte[] bytes) {
unityplayer.unitysendmessage("xfmanager","onvolumechanged","");
}
@override
public void onbeginofspeech() {
unityplayer.unitysendmessage("xfmanager","onbeginofspeech","");
}
@override
public void onendofspeech() {
unityplayer.unitysendmessage("xfmanager","onendofspeech","");
}
@override
public void onresult(recognizerresult recognizerresult, boolean b) {
printresult(recognizerresult);
}
@override
public void onerror(speecherror speecherror) {
unityplayer.unitysendmessage("xfmanager","onerror",speecherror.geterrordescription());
}
@override
public void onevent(int i, int i1, int i2, bundle bundle) {
}
};
private void printresult(com.iflytek.cloud.recognizerresult results) {
// jsonparser是一个工具类
string text = jsonparser.parseiatresult(results.getresultstring());
string sn = null;
// 读取json结果中的sn字段
try {
jsonobject resultjson = new jsonobject(results.getresultstring());
sn = resultjson.optstring("sn");
} catch (jsonexception e) {
e.printstacktrace();
}
miatresults.put(sn, text);
// resultbuffer 为最终返回的结果
stringbuffer resultbuffer = new stringbuffer();
for (string key : miatresults.keyset()) {
resultbuffer.append(miatresults.get(key));
}
// 把得到的结果返回给unity 第一个参数为unity种的游戏物体 第二个参数为 这个游戏物体身上脚本的方法 第三个参数为讯飞返回的最终结果
unityplayer.unitysendmessage("xfmanager","onresult",resultbuffer.tostring());
}
public void voidtest()
{
unityplayer.unitysendmessage("xfmanager","fromandroid","android:消息发送至unity");
}
}
json类(这个是讯飞demo里面的)
package com.example.mylibrary;
import org.json.jsonarray;
import org.json.jsonobject;
import org.json.jsontokener;
/**
* json结果解析类
*/
public class jsonparser {
public static string parseiatresult(string json) {
stringbuffer ret = new stringbuffer();
try {
jsontokener tokener = new jsontokener(json);
jsonobject joresult = new jsonobject(tokener);
jsonarray words = joresult.getjsonarray("ws");
for (int i = 0; i < words.length(); i++) {
// 转写结果词,默认使用第一个结果
jsonarray items = words.getjsonobject(i).getjsonarray("cw");
jsonobject obj = items.getjsonobject(0);
ret.append(obj.getstring("w"));
// 如果需要多候选结果,解析数组其他字段
// for(int j = 0; j < items.length(); j++)
// {
// jsonobject obj = items.getjsonobject(j);
// ret.append(obj.getstring("w"));
// }
}
} catch (exception e) {
e.printstacktrace();
}
return ret.tostring();
}
public static string parsegrammarresult(string json, string engtype) {
stringbuffer ret = new stringbuffer();
try {
jsontokener tokener = new jsontokener(json);
jsonobject joresult = new jsonobject(tokener);
jsonarray words = joresult.getjsonarray("ws");
// 云端和本地结果分情况解析
if ("cloud".equals(engtype)) {
for (int i = 0; i < words.length(); i++) {
jsonarray items = words.getjsonobject(i).getjsonarray("cw");
for (int j = 0; j < items.length(); j++) {
jsonobject obj = items.getjsonobject(j);
if (obj.getstring("w").contains("nomatch")) {
ret.append("没有匹配结果.");
return ret.tostring();
}
ret.append("【结果】" + obj.getstring("w"));
ret.append("【置信度】" + obj.getint("sc"));
ret.append("\n");
}
}
} else if ("local".equals(engtype)) {
ret.append("【结果】");
for (int i = 0; i < words.length(); i++) {
jsonobject wsitem = words.getjsonobject(i);
jsonarray items = wsitem.getjsonarray("cw");
if ("<contact>".equals(wsitem.getstring("slot"))) {
// 可能会有多个联系人供选择,用中括号括起来,这些候选项具有相同的置信度
ret.append("【");
for (int j = 0; j < items.length(); j++) {
jsonobject obj = items.getjsonobject(j);
if (obj.getstring("w").contains("nomatch")) {
ret.append("没有匹配结果.");
return ret.tostring();
}
ret.append(obj.getstring("w")).append("|");
}
ret.setcharat(ret.length() - 1, '】');
} else {
//本地多候选按照置信度高低排序,一般选取第一个结果即可
jsonobject obj = items.getjsonobject(0);
if (obj.getstring("w").contains("nomatch")) {
ret.append("没有匹配结果.");
return ret.tostring();
}
ret.append(obj.getstring("w"));
}
}
ret.append("【置信度】" + joresult.getint("sc"));
ret.append("\n");
}
} catch (exception e) {
e.printstacktrace();
ret.append("没有匹配结果.");
}
return ret.tostring();
}
public static string parsegrammarresult(string json) {
stringbuffer ret = new stringbuffer();
try {
jsontokener tokener = new jsontokener(json);
jsonobject joresult = new jsonobject(tokener);
jsonarray words = joresult.getjsonarray("ws");
for (int i = 0; i < words.length(); i++) {
jsonarray items = words.getjsonobject(i).getjsonarray("cw");
for (int j = 0; j < items.length(); j++) {
jsonobject obj = items.getjsonobject(j);
if (obj.getstring("w").contains("nomatch")) {
ret.append("没有匹配结果.");
return ret.tostring();
}
ret.append("【结果】" + obj.getstring("w"));
ret.append("【置信度】" + obj.getint("sc"));
ret.append("\n");
}
}
} catch (exception e) {
e.printstacktrace();
ret.append("没有匹配结果.");
}
return ret.tostring();
}
public static string parselocalgrammarresult(string json) {
stringbuffer ret = new stringbuffer();
try {
jsontokener tokener = new jsontokener(json);
jsonobject joresult = new jsonobject(tokener);
jsonarray words = joresult.getjsonarray("ws");
for (int i = 0; i < words.length(); i++) {
jsonarray items = words.getjsonobject(i).getjsonarray("cw");
for (int j = 0; j < items.length(); j++) {
jsonobject obj = items.getjsonobject(j);
if (obj.getstring("w").contains("nomatch")) {
ret.append("没有匹配结果.");
return ret.tostring();
}
ret.append("【结果】" + obj.getstring("w"));
ret.append("\n");
}
}
ret.append("【置信度】" + joresult.optint("sc"));
} catch (exception e) {
e.printstacktrace();
ret.append("没有匹配结果.");
}
return ret.tostring();
}
public static string parsetransresult(string json, string key) {
stringbuffer ret = new stringbuffer();
try {
jsontokener tokener = new jsontokener(json);
jsonobject joresult = new jsonobject(tokener);
string errorcode = joresult.optstring("ret");
if (!errorcode.equals("0")) {
return joresult.optstring("errmsg");
}
jsonobject transresult = joresult.optjsonobject("trans_result");
ret.append(transresult.optstring(key));
/*jsonarray words = joresult.getjsonarray("results");
for (int i = 0; i < words.length(); i++) {
jsonobject obj = words.getjsonobject(i);
ret.append(obj.getstring(key));
}*/
} catch (exception e) {
e.printstacktrace();
}
return ret.tostring();
}
}
代码就是以上这些了,接下来就是修改androidmanifest
第五步:
androidmanifest.xml文件
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:tools="http://schemas.android.com/tools"
xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.mylibrary">
<application
android:allowbackup="true"
android:supportsrtl="true">
<activity android:name=".xunfeisdk"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.main" />
<category android:name="android.intent.category.launcher" />
</intent-filter>
</activity>
<meta-data android:name="unityplayer.unityactivity" android:value="true"/>
</application>
<uses-permission android:name="android.permission.record_audio" />
<uses-permission android:name="android.permission.internet" />
<uses-permission android:name="android.permission.access_network_state" />
<uses-permission android:name="android.permission.access_wifi_state" />
<uses-permission android:name="android.permission.change_network_state" />
<uses-permission android:name="android.permission.read_phone_state" />
<uses-permission android:name="android.permission.access_fine_location" />
<uses-permission android:name="android.permission.read_contacts" />
<uses-permission android:name="android.permission.write_external_storage" />
<uses-permission android:name="android.permission.write_settings"
tools:ignore="protectedpermissions" />
<uses-permission android:name="android.permission.read_external_storage" />
<uses-permission android:name="android.permission.access_fine_location" />
<uses-permission android:name="android.permission.access_coarse_location" />
</manifest>
第六步:
完成以上这些步骤就可以打包成arr文件了
选中你的库文件然后点击build-make module,如图所示

arr生成路径是

结果如下

把mylibrary.arr文件根目录里的classes.jar和androidmanifest复制出来(拖出来)
下面这个是从arr包里取出来的androidmanifest文件,把<uses-sdk android:minsdkversion="26" />删掉

第七步:
下面就是unity这边了,unity端比较简单,直接看图吧
这个androidmanifest文件就是第六步的androidmanifest文件,
classes.jar文件放在plugins-android-bin目录下
libs目录下放的是同第二步一样的3个文件



然后unity测试界面

using system;
using system.collections;
using system.collections.generic;
using tmpro;
using unityengine;
using unityengine.ui;
public class xfmanager : monobehaviour
{
private androidjavaclass ajc;
private androidjavaobject ajo;
//private androidjavaobject xunfeisdk;
public button startbutton,testbtn;
public textmeshprougui resulttext;
private void start()
{
ajc = new androidjavaclass("com.unity3d.player.unityplayer");
ajo = ajc.getstatic<androidjavaobject>("currentactivity");
//xunfeisdk = new androidjavaobject("com.example.mylibrary.xunfeisdk");
testbtn.onclick.addlistener(testconnect);
if (startbutton)
{
startbutton.onclick.addlistener(() => { startlistening(); });
}
}
private void testconnect()
{
ajo.call("voidtest");
}
public void fromandroid(string s)
{
resulttext.text = s;
}
public void startlistening()
{
ajo.call("startlistening");
}
public void onstartlistening(string ret)
{
int result = int.parse(ret);
startbutton.interactable = result == 0;
}
public void onresult(string result)
{
resulttext.text = result;
}
public void onerror(string errormessage)
{
resulttext.text = errormessage;
}
public void onendofspeech()
{
startbutton.getcomponentinchildren<textmeshprougui>().text = "已结束,点击聆听";
startbutton.interactable = true;
}
public void onbeginofspeech()
{
startbutton.getcomponentinchildren<textmeshprougui>().text = "聆听ing";
startbutton.interactable = false;
}
}
最后就是打包了

注:这里的包名必须跟你配置文件里面的一致才行,还有就是再重复一遍,classes.jar用mono还是il2cpp得和unity-playersetting-scriptbackend一致。

打包成功,测试正常(注意开启权限哦)
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