js中的canvas动画
几天没写博客了,今天又忙到很晚,教大家做一个波浪花环吧
效果图如上所示:
老规矩先把代码给大家,新建一个html文档(新建一个txt文本文档,把后缀名改为“ .html
”),以记事本打开,把复制好的代码粘贴进去,“ 保存 ”,退出,双击或右键选择浏览器打开。
祝大家前端学习愉快,在今后的日子中与君共勉
<!doctype html> <html lang="en"> <head> <meta charset="utf-8"> <title>document</title> <style> body { background: #111; padding:0; margin:0; overflow:hidden; } </style> </head> <body> <div id="wrapper"></div> </body> <script> (function(){ 'use strict'; let wrapper, canvas, ctx, width, height, tau=math.pi*2, pi180=math.pi/180, systems=[]; /* planetarysystem */ let planetarysystem = function(id='psys'){ object.defineproperty(this, 'id', { value:id, writable:true} ); object.defineproperty(this, 'x', { value:0, writable:true }); object.defineproperty(this, 'y', { value:0, writable:true }); object.defineproperty(this, 'allbodies', { value:[], writable:true }); object.defineproperty(this, 'allbodieslookup', { value:{}, writable:true }); // fast id lookup for children object.defineproperty(this, 'numbodies', { value:0, writable:true }); } planetarysystem.prototype.addbody = function(vo) { vo.parentsystem = this; vo.parentbody = vo.parentbody === null ? this : this.allbodieslookup[vo.parentbody]; let body = new planetarybody(vo); body.update(); this.allbodies.push(body); this.allbodieslookup[vo.id] = body; this.numbodies += 1; } planetarysystem.prototype.setspeedfactor = function(value){ let body; for(let i=0; i<this.numbodies; i++){ body = this.allbodies[i]; body.setspeedfactor(value); } } planetarysystem.prototype.update = function(){ let body; for(let i=0; i<this.numbodies; i++){ body = this.allbodies[i]; body.update(); } } /* planetarybody */ let planetarybody = function(vo){ object.defineproperty(this, 'id', { value:vo.id, writable:true} ); object.defineproperty(this, 'diameter', { value:vo.diameter, writable:true }); object.defineproperty(this, 'colour', { value:vo.colour, writable:true }); object.defineproperty(this, 'x', { value:0, writable:true }); object.defineproperty(this, 'y', { value:0, writable:true }); object.defineproperty(this, 'vx', { value:0, writable:true }); object.defineproperty(this, 'vy', { value:0, writable:true }); object.defineproperty(this, 'degrees', { value:vo.degrees, writable:true }); object.defineproperty(this, 'speedbase', { value:vo.speed, writable:true }); object.defineproperty(this, 'speed', { value:vo.speed , writable:true }); object.defineproperty(this, 'orbitalradius', { value:vo.orbitalradius, writable:true }); object.defineproperty(this, 'parentsystem', { value:vo.parentsystem, writable:true }); object.defineproperty(this, 'parentbody', { value:vo.parentbody, writable:true }); return this; } planetarybody.prototype.update = function(){ let angle = this.degrees * pi180; this.degrees += this.speed; this.vx = this.orbitalradius * math.cos(angle); this.vy = this.orbitalradius * math.sin(angle); // update position if(this.parentbody != null){ this.x = this.vx + this.parentbody.x; this.y = this.vy + this.parentbody.y; } } /* init() */ function init(){ wrapper = document.queryselector('#wrapper'); canvas = createcanvas('canvas', width, height); wrapper.appendchild(canvas); ctx = canvas.getcontext('2d'); setupevents(); resizecanvas(); /* define new planetarysystem and set values */ let system1 = new planetarysystem('psys1'); systems.push(system1); system1.x = width * .5; system1.y = height * .5; system1.addbody({id:'sun', diameter:5, degrees:0, speed:0, colour:'#fdfe1d', orbitalradius:0, parentbody:null}); for(let loop=30, i=0; i<loop; i+=1){ system1.addbody({ id: 'ball'+i, diameter: 5, degrees: 0, speed: 2 + (loop * 0.15) - (i* 0.2), colour: '#fdfe1d', orbitalradius: 7*(i+1), parentbody: 'sun'}); } } /* methods */ function createcanvas(id, w, h){ let tcanvas = document.createelement('canvas'); tcanvas.width = w; tcanvas.height = h; tcanvas.id = id; return tcanvas; } function setupevents(){ window.onresize = resizecanvas; } function resizecanvas(){ let rect = wrapper.getboundingclientrect(); width = window.innerwidth; height = window.innerheight - rect.top -2; canvas.width = width; canvas.height = height; for(let i=0; i<systems.length; i++){ systems[i].x = width * .5; systems[i].y = height * .5; } } function update(){ for(let loop=systems.length, i=0; i<loop; i++){ systems[i].update(); } } function draw(){ let system; let prev = null; for(let i=0; i<systems.length; i++){ system = systems[i]; let planetarybody; for(let loop=system.numbodies, j=1; j<loop; j+=1) { planetarybody = system.allbodies[j]; ctx.beginpath(); ctx.arc(planetarybody.x, planetarybody.y, planetarybody.diameter, 0, tau, false); ctx.fillstyle = planetarybody.colour; ctx.fill(); if(j>1){ ctx.strokestyle = planetarybody.colour; ctx.linewidth = 2; ctx.beginpath(); ctx.moveto(planetarybody.x, planetarybody.y); ctx.lineto(prev.x, prev.y); ctx.stroke(); } prev = {x:planetarybody.x, y:planetarybody.y}; } } } function animate(){ ctx.fillstyle = 'rgba(0,0,0, .05)'; ctx.fillrect(0, 0, width, height); update(); draw(); requestanimationframe(animate); } init(); animate(); }()); </script> </html>
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