前言
在现代互联网应用中,有时我们需要让用户在网页上进行签字操作,比如确认文件、填写电子表格或者签署合同。利用 html5 的 canvas 画布,我们可以轻松地实现这一功能,为用户提供方便快捷的在线签字体验。
一、html5 canvas 简介
html5 的 canvas 元素是一种强大的图形渲染工具,它允许开发者使用 javascript 在网页上绘制各种图形、动画和交互式内容。通过 canvas,开发者可以创建丰富多彩的视觉效果,并实现复杂的用户交互体验。
html5 canvas的关键特性:
图形绘制能力:canvas 元素提供了绘制路径、矩形、圆形、直线、文本等基本图形的功能,同时还支持图像的绘制和变换操作,使得开发者能够轻松地创建各种视觉效果。
动画和交互:借助 javascript,开发者可以在 canvas 上创建复杂的动画效果,并添加交互式的操作。这使得 canvas 成为开发游戏、数据可视化和其他需要动态效果的应用的理想选择。
性能优势:由于 canvas 是基于 gpu 加速的,因此它具有良好的性能表现,能够处理大量的图形元素和动画效果,而不会对页面的整体性能产生太大影响。
灵活性:canvas 元素可以轻松地与其他 html 元素结合使用,使得开发者可以在页面上创建复杂的混合媒体效果,同时还可以响应用户的交互操作。
二、签字功能的实现
效果演示

完整代码
html代码
<!doctype html>
<html class="no-js">
<head>
<meta name="viewport"
content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0,user-scalable=no,viewport-fit=cover">
<meta http-equiv="cache-control" content="no-cache, no-store, must-revalidate" />
<meta http-equiv="expires" content="wed, 26 feb 1997 08:21:57 gmt">
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<meta http-equiv="x-ua-compatible" content="ie=edge">
<meta http-equiv="pragma" content="no-cache">
<meta http-equiv="cache" content="no-cache">
<meta http-equiv="expires" content="0">
<meta charset="utf-8">
<title>画图</title>
<link rel="stylesheet" href="css/bootstrap.css">
<style>
* {
margin: 0;
padding: 0;
}
html,
body {
width: 100%;
height: 100%;
text-align: center;
}
canvas {
max-width: 100%;
border: 2px dotted #ccc;
}
</style>
</head>
<body>
<script src="./index.js"></script>
<script>
//初始化
var sign = new draw( {
// canvas:document.getelementbyid('canvas'),
linewidth: 10, // 线条宽度
width: 400, // canvas 宽
height: 400, //canvas 高
strokestyle: '#333333' // 线条颜色
} );
window.onload = function () {
// 点击输出图片
document.queryselector( '.ouput' ).onclick = function () {
var img = new image();
img.style.width = '200px';
img.src = sign.ouput();
img.onload = function () {
document.body.appendchild( img );
}
document.queryselector( 'img' ) && document.queryselector( 'img' ).remove();
}
// 点击清除
document.queryselector( '.clear' ).onclick = function () {
sign.clear();
}
// 点击撤销
document.queryselector( '.undo' ).onclick = function () {
if ( sign.state.undopath.length > 0 ) {
sign.undo();
} else {
console.log( '还没有签名' );
}
}
}
</script>
<div class="buttons">
<button type="button" class="btn btn-primary ouput">生成图片</button>
<button type="button" class="btn btn-light undo">撤销</button>
<button type="button" class="btn btn-light clear">清除画布</button>
</div>
</body>
</html>js代码
( function ( global, factory ) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define( factory ) :
( global = global || self, global.draw = factory() );
}( this, ( function () {
'use strict';
var classcallcheck = function ( instance, constructor ) {
if ( !( instance instanceof constructor ) ) {
throw new typeerror( "cannot call a class as a function" );
}
};
var createclass = function () {
function defineproperties ( target, props ) {
for ( var i = 0; i < props.length; i++ ) {
var descriptor = props[i];
descriptor.enumerable = descriptor.enumerable || false;
descriptor.configurable = true;
if ( "value" in descriptor ) descriptor.writable = true;
object.defineproperty( target, descriptor.key, descriptor );
}
}
return function ( constructor, protoprops, staticprops ) {
if ( protoprops ) defineproperties( constructor.prototype, protoprops );
if ( staticprops ) defineproperties( constructor, staticprops );
return constructor;
};
}();
/**
*
* @description 手写签字版
*/
var draw = function () {
function draw () {
var params = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
classcallcheck( this, draw );
this.el = params.el || document.createelement( 'canvas' );
this.state = {
undopath: [],
index: -1,
old: void 0,
isstart: false,
width: params.width || 400,
height: params.height || 400,
linewidth: params.linewidth || 1,
istouch: 'ontouchstart' in window,
strokestyle: params.strokestyle || '#333333'
};
var _state = this.state,
width = _state.width,
height = _state.height,
linewidth = _state.linewidth;
this.el.width = width * 2;
this.el.height = height * 2;
document.body.appendchild( this.el );
this.ctx = this.el.getcontext( '2d' );
this.ctx.scale( 2, 2 );
this.ctx.linewidth = linewidth;
this.ctx.linejoin = 'round';
this.ctx.linecap = 'round';
this.init();
}
createclass( draw, [{
key: 'onstart',
value: function onstart () {
++this.state.index;
this.state.isstart = true;
}
}, {
key: 'onmove',
value: function onmove ( e ) {
e.preventdefault();
if ( !this.state.isstart ) return;
var pos = this.pos( e );
var index = this.state.index;
this.ctx.strokestyle = this.state.strokestyle;
if ( this.state.old ) {
this.ctx.beginpath();
this.ctx.moveto( this.state.old.x, this.state.old.y );
this.ctx.lineto( pos.x, pos.y );
this.ctx.stroke();
}
this.state.old = pos;
if ( this.state.undopath[index] ) {
this.state.undopath[index].push( { x: this.state.old.x, y: this.state.old.y } );
} else {
this.state.undopath[index] = [{
x: this.state.old.x,
y: this.state.old.y,
strokestyle: this.ctx.strokestyle,
linewidth: this.ctx.linewidth
}];
}
}
}, {
key: 'onend',
value: function onend () {
this.state.old = void 0;
this.state.isstart = false;
}
}, {
key: 'pos',
value: function pos ( e ) {
var x = 0,
y = 0;
if ( e.touches ) {
x = e.touches[0].pagex;
y = e.touches[0].pagey;
} else {
x = e.offsetx / 2;
y = e.offsety / 2;
}
return { x: x, y: y };
}
}, {
key: 'ouput',
value: function ouput () {
// 输出图片
return this.el.todataurl();
}
}, {
key: 'init',
value: function init () {
// 绑定事件
var istouch = this.state.istouch;
this.el.addeventlistener( istouch ? 'touchstart' : 'mousedown', this.onstart.bind( this ), false );
this.el.addeventlistener( istouch ? 'touchmove' : 'mousemove', this.onmove.bind( this ), false );
this.el.addeventlistener( istouch ? 'touchend' : 'mouseup', this.onend.bind( this ), false );
this.el.addeventlistener( istouch ? 'touchcancel' : 'mouseout', this.onend.bind( this ), false );
}
}, {
key: 'destroyed',
value: function destroyed () {
if ( this.el ) {
var istouch = this.state.istouch;
this.el.removeeventlistener( istouch ? 'touchstart' : 'mousedown', this.onstart.bind( this ) );
this.el.removeeventlistener( istouch ? 'touchmove' : 'mousemove', this.onmove.bind( this ) );
this.el.removeeventlistener( istouch ? 'touchend' : 'mouseup', this.onend.bind( this ) );
this.el.removeeventlistener( istouch ? 'touchcancel' : 'mouseout', this.onend.bind( this ) );
}
}
}, {
key: 'clear',
value: function clear () {
// 清除画布
this.state.index = -1;
this.state.undopath = [];
this.ctx.clearrect( 0, 0, this.el.width, this.el.height );
}
}, {
key: 'undo',
value: function undo () {
// 撤销
this.state.index >= 0 && --this.state.index;
var undopath = this.state.undopath;
this.state.undopath.pop();
this.ctx.clearrect( 0, 0, this.el.width, this.el.height );
if ( undopath ) {
this.ctx.beginpath();
for ( var z = 0; z < undopath.length; ++z ) {
this.ctx.moveto( undopath[z][0].x, undopath[z][0].y );
this.ctx.linewidth = undopath[z][0].linewidth;
this.ctx.strokestyle = undopath[z][0].strokestyle;
for ( var i = 0; i < undopath[z].length; ++i ) {
this.ctx.lineto( undopath[z][i].x, undopath[z][i].y );
}
}
this.ctx.stroke();
this.ctx.closepath();
} else {
this.state.undopath = [];
}
}
}] );
return draw;
}();
return draw;
} ) ) );到此这篇关于html5 canvas 实现在线签字功能的文章就介绍到这了,更多相关html5 canvas在线签字内容请搜索代码网以前的文章或继续浏览下面的相关文章,希望大家以后多多支持代码网!
发表评论