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植物大战僵尸Python版,附带源码注解

2024年08月01日 Python 我要评论
在PythonPlantsVsZombies-mastersourcedata,我们可以进行自定义配置,例如僵尸的位置和时间,背景信息。

目录

一、实现功能

二、安装环境要求

三、如何开始游戏

四、怎么玩

五、演示

六、部分源码注释

6.1main.py

6.2map.py

6.3menubar.py

七、自定义

7.1plant.json

7.2zombie.json

一、实现功能

  • 实施植物:向日葵、豌豆射手、壁桃、雪豆射手、樱桃炸弹、三豌豆射手、大口蘑菇,海扁蘑菇,土豆,尖刺草,惊吓蘑菇,南瓜,惊吓蘑菇,墨西哥辣椒,太阳蘑菇,冰蘑菇,催眠蘑菇。
  • 实现僵尸:僵尸、旗帜僵尸、锥头僵尸、桶头僵尸、报纸僵尸。
  • 使用json文件存储关卡数据(例如僵尸的位置和时间,背景信息)
  • 支持在关卡开始时选择植物卡
  • 支持日间关卡、夜间关卡、移动卡选择关卡和壁桃保龄球关卡

二、安装环境要求

  • python 3.7
  • notice:建议使用 python 3.7 版本,但不是必需的。对于 linux:如果您的 linux 系统预装了 python 3+,则可以运行此游戏。直接更新到 python 3.7 可能会破坏 linux mint。
  • python-pygame 1.9

三、如何开始游戏

python main.py

四、怎么玩

  • 使用鼠标收集阳光,选择植物卡片并播种植物
  • 您可以通过更改 source/constants.py 中的start_level_num值来设置起始级别
    • 级别 1 和 2:天级别
    • 第 3 级:夜间级别
    • 第 4 级:移动卡片选择级别
    • 第5级:墙果保龄球级别

五、演示

六、部分源码注释

项目结构如下:

6.1main.py

import pygame as pg
from source.main import main

if __name__=='__main__':
    main()
    pg.quit()

6.2map.py

   定义了一个地图类 map,包含了地图的初始化、位置验证、可移动性检查、位置转换等方法。

__author__ = 'marble_xu'

# 导入必要的模块
import random
import pygame as pg
from .. import tool
from .. import constants as c

# 地图类定义
class map():
    def __init__(self, width, height):
        # 初始化地图的宽度和高度
        self.width = width
        self.height = height
        # 创建一个二维数组来表示地图,初始值为0
        self.map = [[0 for x in range(self.width)] for y in range(self.height)]

    # 检查指定位置是否在地图范围内
    def isvalid(self, map_x, map_y):
        if (map_x < 0 or map_x >= self.width or
            map_y < 0 or map_y >= self.height):
            return false
        return true
    
    # 检查指定位置是否可移动
    def ismovable(self, map_x, map_y):
        return (self.map[map_y][map_x] == c.map_empty)
    
    # 根据实际坐标获取地图索引
    def getmapindex(self, x, y):
        x -= c.map_offset_x
        y -= c.map_offset_y
        return (x // c.grid_x_size, y // c.grid_y_size)
    
    # 根据地图索引获取网格的中心位置坐标
    def getmapgridpos(self, map_x, map_y):
        return (map_x * c.grid_x_size + c.grid_x_size//2 + c.map_offset_x,
                map_y * c.grid_y_size + c.grid_y_size//5 * 3 + c.map_offset_y)
    
    # 设置指定位置的地图网格类型
    def setmapgridtype(self, map_x, map_y, type):
        self.map[map_y][map_x] = type

    # 获取一个随机的地图索引
    def getrandommapindex(self):
        map_x = random.randint(0, self.width-1)
        map_y = random.randint(0, self.height-1)
        return (map_x, map_y)

    # 在指定位置显示植物,返回植物显示的位置
    def showplant(self, x, y):
        pos = none
        map_x, map_y = self.getmapindex(x, y)
        # 检查位置是否有效且可移动
        if self.isvalid(map_x, map_y) and self.ismovable(map_x, map_y):
            # 获取植物显示的位置
            pos = self.getmapgridpos(map_x, map_y)
        return pos

6.3menubar.py

# 导入必要的模块
import random
import pygame as pg
from .. import tool
from .. import constants as c

# 面板初始位置及间距
panel_y_start = 87
panel_x_start = 22
panel_y_internal = 74
panel_x_internal = 53
card_list_num = 8

# 植物卡片名称列表
card_name_list = [c.card_sunflower, c.card_peashooter, c.card_snowpeashooter, c.card_wallnut,
                  c.card_cherrybomb, c.card_threepeashooter, c.card_repeaterpea, c.card_chomper,
                  c.card_puffshroom, c.card_potatomine, c.card_squash, c.card_spikeweed,
                  c.card_jalapeno, c.card_scaredyshroom, c.card_sunshroom, c.card_iceshroom,
                  c.card_hypnoshroom, c.card_wallnut, c.card_redwallnut]
# 植物名称列表
plant_name_list = [c.sunflower, c.peashooter, c.snowpeashooter, c.wallnut,
                   c.cherrybomb, c.threepeashooter, c.repeaterpea, c.chomper,
                   c.puffshroom, c.potatomine, c.squash, c.spikeweed,
                   c.jalapeno, c.scaredyshroom, c.sunshroom, c.iceshroom,
                   c.hypnoshroom, c.wallnutbowling, c.redwallnutbowling]
# 植物所需阳光值列表
plant_sun_list = [50, 100, 175, 50, 150, 325, 200, 150, 0, 25, 50, 100, 125, 25, 25, 75, 75, 0, 0]
# 植物冷冻时间列表
plant_frozen_time_list = [7500, 7500, 7500, 30000, 50000, 7500, 7500, 7500, 7500, 30000,
                          30000, 7500, 50000, 7500, 7500, 50000, 30000, 0, 0]
# 所有卡片索引列表
all_card_list = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]

# 获取阳光值图片
def getsunvalueimage(sun_value):
    font = pg.font.sysfont(none, 22)
    width = 32
    msg_image = font.render(str(sun_value), true, c.navyblue, c.lightyellow)
    msg_rect = msg_image.get_rect()
    msg_w = msg_rect.width

    image = pg.surface([width, 17])
    x = width - msg_w

    image.fill(c.lightyellow)
    image.blit(msg_image, (x, 0), (0, 0, msg_rect.w, msg_rect.h))
    image.set_colorkey(c.black)
    return image

# 获取卡片池
def getcardpool(data):
    card_pool = []
    for card in data:
        tmp = card['name']
        for i, name in enumerate(plant_name_list):
            if name == tmp:
                card_pool.append(i)
                break
    return card_pool

# 卡片类
class card():
    def __init__(self, x, y, name_index, scale=0.78):
        self.loadframe(card_name_list[name_index], scale)
        self.rect = self.orig_image.get_rect()
        self.rect.x = x
        self.rect.y = y
        
        self.name_index = name_index
        self.sun_cost = plant_sun_list[name_index]
        self.frozen_time = plant_frozen_time_list[name_index]
        self.frozen_timer = -self.frozen_time
        self.refresh_timer = 0
        self.select = true

    # 加载卡片帧
    def loadframe(self, name, scale):
        frame = tool.gfx[name]
        rect = frame.get_rect()
        width, height = rect.w, rect.h

        self.orig_image = tool.get_image(frame, 0, 0, width, height, c.black, scale)
        self.image = self.orig_image

    # 检查鼠标点击位置
    def checkmouseclick(self, mouse_pos):
        x, y = mouse_pos
        if(x >= self.rect.x and x <= self.rect.right and
           y >= self.rect.y and y <= self.rect.bottom):
            return true
        return false

    # 检查是否可以点击
    def canclick(self, sun_value, current_time):
        if self.sun_cost <= sun_value and (current_time - self.frozen_timer) > self.frozen_time:
            return true
        return false

    # 检查是否可选中
    def canselect(self):
        return self.select

    # 设置是否选中
    def setselect(self, can_select):
        self.select = can_select
        if can_select:
            self.image.set_alpha(255)
        else:
            self.image.set_alpha(128)

    # 设置冷冻时间
    def setfrozentime(self, current_time):
        self.frozen_timer = current_time

    # 创建卡片图片以显示冷却状态或阳光值不足状态
    def createshowimage(self, sun_value, current_time):
        time = current_time - self.frozen_timer
        if time < self.frozen_time: # 冷却状态
            image = pg.surface([self.rect.w, self.rect.h])
            frozen_image = self.orig_image.copy()
            frozen_image.set_alpha(128)
            frozen_height = (self.frozen_time - time)/self.frozen_time * self.rect.h
            
            image.blit(frozen_image, (0,0), (0, 0, self.rect.w, frozen_height))
            image.blit(self.orig_image, (0,frozen_height),
                       (0, frozen_height, self.rect.w, self.rect.h - frozen_height))
        elif self.sun_cost > sun_value: # 阳光值不足状态
            image = self.orig_image.copy()
            image.set_alpha(192)
        else:
            image = self.orig_image
        return image

    # 更新卡片状态
    def update(self, sun_value, current_time):
        if (current_time - self.refresh_timer) >= 250:
            self.image = self.createshowimage(sun_value, current_time)
            self.refresh_timer = current_time

    # 绘制卡片
    def draw(self, surface):
        surface.blit(self.image, self.rect)

# 菜单栏类
class menubar():
    def __init__(self, card_list, sun_value):
        self.loadframe(c.menubar_background)
        self.rect = self.image.get_rect()
        self.rect.x = 10
        self.rect.y = 0
        
        self.sun_value = sun_value
        self.card_offset_x = 32
        self.setupcards(card_list)

    # 加载背景帧
    def loadframe(self, name):
        frame = tool.gfx[name]
        rect = frame.get_rect()
        frame_rect = (rect.x, rect.y, rect.w, rect.h)

        self.image = tool.get_image(tool.gfx[name], *frame_rect, c.white, 1)

    # 更新菜单栏状态
    def update(self, current_time):
        self.current_time = current_time
        for card in self.card_list:
            card.update(self.sun_value, self.current_time)

    # 创建图片
    def createimage(self, x, y, num):
        if num == 1:
            return
        img = self.image
        rect = self.image.get_rect()
        width = rect.w
        height = rect.h
        self.image = pg.surface((width * num, height)).convert()
        self.rect = self.image.get_rect()
        self.rect.x = x
        self.rect.y = y
        for i in range(num):
            x = i * width
            self.image.blit(img, (x,0))
        self.image.set_colorkey(c.black)
    
    # 设置卡片
    def setupcards(self, card_list):
        self.card_list = []
        x = self.card_offset_x
        y = 8
        for index in card_list:
            x += 55
            self.card_list.append(card(x, y, index))

    # 检查卡片点击
    def checkcardclick(self, mouse_pos):
        result = none
        for card in self.card_list:
            if card.checkmouseclick(mouse_pos):
                if card.canclick(self.sun_value, self.current_time):
                    result = (plant_name_list[card.name_index], card)
                break
        return result
    
    # 检查菜单栏点击
    def checkmenubarclick(self, mouse_pos):
        x, y = mouse_pos
        if(x >= self.rect.x and x <= self.rect.right and
           y >= self.rect.y and y <= self.rect.bottom):
            return true
        return false

    # 减少阳光值
    def decreasesunvalue(self, value):
        self.sun_value -= value

    # 增加阳光值
    def increasesunvalue(self, value):
        self.sun_value += value

    # 设置卡片冷冻时间
    def setcardfrozentime(self, plant_name):
        for card in self.card_list:
            if plant_name_list[card.name_index] == plant_name:
                card.setfrozentime(self.current_time)
                break

    # 绘制阳光值
    def drawsunvalue(self):
        self.value_image = getsunvalueimage(self.sun_value)
        self.value_rect = self.value_image.get_rect()
        self.value_rect.x = 21
        self.value_rect.y = self.rect.bottom - 21
        
        self.image.blit(self.value_image, self.value_rect)

    # 绘制菜单栏
    def draw(self, surface):
        self.drawsunvalue()
        surface.blit(self.image, self.rect)
        for card in self.card_list:
            card.draw(surface)

# 面板类
class panel():
    def __init__(self, card_list, sun_value):
        self.loadimages(sun_value)
        self.selected_cards = []
        self.selected_num = 0
        self.setupcards(card_list)

    # 加载图片
    def loadframe(self, name):
        frame = tool.gfx[name]
        rect = frame.get_rect()
        frame_rect = (rect.x, rect.y, rect.w, rect.h)

        return tool.get_image(tool.gfx[name], *frame_rect, c.white, 1)

    # 加载图片及设置
    def loadimages(self, sun_value):
        self.menu_image = self.loadframe(c.menubar_background)
        self.menu_rect = self.menu_image.get_rect()
        self.menu_rect.x = 0
        self.menu_rect.y = 0

        self.panel_image = self.loadframe(c.panel_background)
        self.panel_rect = self.panel_image.get_rect()
        self.panel_rect.x = 0
        self.panel_rect.y = panel_y_start

        
        self.value_image = getsunvalueimage(sun_value)
        self.value_rect = self.value_image.get_rect()
        self.value_rect.x = 21
        self.value_rect.y = self.menu_rect.bottom - 21

        self.button_image =  self.loadframe(c.start_button)
        self.button_rect = self.button_image.get_rect()
        self.button_rect.x = 155
        self.button_rect.y = 547

    # 设置卡片
    def setupcards(self, card_list):
        self.card_list = []
        x = panel_x_start - panel_x_internal
        y = panel_y_start + 43 - panel_y_internal
        for i, index in enumerate(card_list):
            if i % 8 == 0:
                x = panel_x_start - panel_x_internal
                y += panel_y_internal
            x += panel_x_internal
            self.card_list.append(card(x, y, index, 0.75))

    # 检查卡片点击
    def checkcardclick(self, mouse_pos):
        delete_card = none
        for card in self.selected_cards:
            if delete_card: # 当删除卡片时,将右边的卡片左移
                card.rect.x -= 55
            elif card.checkmouseclick(mouse_pos):
                self.deletecard(card.name_index)
                delete_card = card

        if delete_card:
            self.selected_cards.remove(delete_card)
            self.selected_num -= 1

        if self.selected_num == card_list_num:
            return

        for card in self.card_list:
            if card.checkmouseclick(mouse_pos):
                if card.canselect():
                    self.addcard(card)
                break

    # 添加卡片
    def addcard(self, card):
        card.setselect(false)
        y = 8
        x = 78 + self.selected_num * 55
        self.selected_cards.append(card(x, y, card.name_index))
        self.selected_num += 1

    # 删除卡片
    def deletecard(self, index):
        self.card_list[index].setselect(true)

    # 检查开始按钮点击
    def checkstartbuttonclick(self, mouse_pos):
        if self.selected_num < card_list_num:
            return false

        x, y = mouse_pos
        if (x >= self.button_rect.x and x <= self.button_rect.right and
            y >= self.button_rect.y and y <= self.button_rect.bottom):
           return true
        return false

    # 获取选中卡片
    def getselectedcards(self):
        card_index_list = []
        for card in self.selected_cards:
            card_index_list.append(card.name_index)
        return card_index_list

    # 绘制面板
    def draw(self, surface):
        self.menu_image.blit(self.value_image, self.value_rect)
        surface.blit(self.menu_image, self.menu_rect)
        surface.blit(self.panel_image, self.panel_rect)
        for card in self.card_list:
            card.draw(surface)
        for card in self.selected_cards:
            card.draw(surface)

        if self.selected_num == card_list_num:
            surface.blit(self.button_image, self.button_rect)

# 移动卡片类
class movecard():
    def __init__(self, x, y, card_name, plant_name, scale=0.78):
        self.loadframe(card_name, scale)
        self.rect = self.orig_image.get_rect()
        self.rect.x = x
        self.rect.y = y
        self.rect.w = 1
        self.image = self.createshowimage()

        self.card_name = card_name
        self.plant_name = plant_name
        self.move_timer = 0
        self.select = true

    # 加载帧
    def loadframe(self, name, scale):
        frame = tool.gfx[name]
        rect = frame.get_rect()
        width, height = rect.w, rect.h

        self.orig_image = tool.get_image(frame, 0, 0, width, height, c.black, scale)
        self.orig_rect = self.orig_image.get_rect()
        self.image = self.orig_image

    # 检查鼠标点击位置
    def checkmouseclick(self, mouse_pos):
        x, y = mouse_pos
        if(x >= self.rect.x and x <= self.rect.right and
           y >= self.rect.y and y <= self.rect.bottom):
            return true
        return false

    # 创建图片
    def createshowimage(self):
        '''create a part card image when card appears from left'''
        if self.rect.w < self.orig_rect.w: #create a part card image
            image = pg.surface([self.rect.w, self.rect.h])
            image.blit(self.orig_image, (0, 0), (0, 0, self.rect.w, self.rect.h))
            self.rect.w += 1
        else:
            image = self.orig_image
        return image

    # 更新卡片位置
    def update(self, left_x, current_time):
        if self.move_timer == 0:
            self.move_timer = current_time
        elif (current_time - self.move_timer) >= c.card_move_time:
            if self.rect.x > left_x:
                self.rect.x -= 1
                self.image = self.createshowimage()
            self.move_timer += c.card_move_time

    # 绘制卡片
    def draw(self, surface):
        surface.blit(self.image, self.rect)

# 移动菜单栏类
class movebar():
    def __init__(self, card_pool):
        self.loadframe(c.movebar_background)
        self.rect = self.image.get_rect()
        self.rect.x = 90
        self.rect.y = 0
        
        self.card_start_x = self.rect.x + 8
        self.card_end_x = self.rect.right - 5
        self.card_pool = card_pool
        self.card_list = []
        self.create_timer = -c.movebar_card_fresh_time

    # 加载背景帧
    def loadframe(self, name):
        frame = tool.gfx[name]
        rect = frame.get_rect()
        frame_rect = (rect.x, rect.y, rect.w, rect.h)

        self.image = tool.get_image(tool.gfx[name], *frame_rect, c.white, 1)

    # 创建卡片
    def createcard(self):
        if len(self.card_list) > 0 and self.card_list[-1].rect.right > self.card_end_x:
            return false
        x = self.card_end_x
        y = 6
        index = random.randint(0, len(self.card_pool) - 1)
        card_index = self.card_pool[index]
        card_name = card_name_list[card_index] + '_move'
        plant_name = plant_name_list[card_index]
        self.card_list.append(movecard(x, y, card_name, plant_name))
        return true

    # 更新状态
    def update(self, current_time):
        self.current_time = current_time
        left_x = self.card_start_x
        for card in self.card_list:
            card.update(left_x, self.current_time)
            left_x = card.rect.right + 1

        if(self.current_time - self.create_timer) > c.movebar_card_fresh_time:
            if self.createcard():
                self.create_timer = self.current_time

    # 检查卡片点击
    def checkcardclick(self, mouse_pos):
        result = none
        for index, card in enumerate(self.card_list):
            if card.checkmouseclick(mouse_pos):
                result = (card.plant_name, card)
                break
        return result
    
    # 检查菜单栏点击
    def checkmenubarclick(self, mouse_pos):
        x, y = mouse_pos
        if(x >= self.rect.x and x <= self.rect.right and
           y >= self.rect.y and y <= self.rect.bottom):
            return true
        return false

    # 删除卡片
    def deleatecard(self, card):
        self.card_list.remove(card)

    # 绘制
    def draw(self, surface):
        surface.blit(self.image, self.rect)
        for card in self.card_list:
            card.draw(surface)

七、自定义

在pythonplantsvszombies-master\source\data,我们可以进行自定义配置,例如僵尸的位置和时间,背景信息。

7.1plant.json

{
    "plant_image_rect":{
        "peanormal":{"x":28, "y":0, "width":28, "height":34},
        "peaice":{"x":26, "y":0, "width":30, "height":34},
        "chomper":{"x":0, "y":0, "width":100, "height":114},
        "puffshroom":{"x":0, "y":28, "width":35, "height":38},
        "puffshroomsleep":{"x":1, "y":0, "width":39, "height":65},
        "bulletmushroom":{"x":0, "y":1, "width":55, "height":21},
        "potatomine":{"x":0, "y":0, "width":75, "height":55},
        "squash":{"x":10, "y":140, "width":80, "height":86},
        "squashaim":{"x":10, "y":140, "width":80, "height":86},
        "spikeweed":{"x":3, "y":0, "width":80, "height":35}
    }
}

7.2zombie.json

{
    "zombie_image_rect":{
        "zombie":{"x":62, "width":90},
        "zombieattack":{"x":62, "width":90},
        "zombielosthead":{"x":62, "width":90},
        "zombielostheadattack":{"x":62, "width":90},
        "zombiedie":{"x":0, "width":164},
        "boomdie":{"x":68, "width":80},
        "coneheadzombie":{"x":80, "width":80},
        "coneheadzombieattack":{"x":79, "width":87},
        "bucketheadzombie":{"x":54, "width":90},
        "bucketheadzombieattack":{"x":46, "width":90},
        "flagzombie":{"x":56, "width":110},
        "flagzombieattack":{"x":60, "width":100},
        "flagzombielosthead":{"x":55, "width":110},
        "flagzombielostheadattack":{"x":55, "width":110},
        "newspaperzombie":{"x":48, "width":92},
        "newspaperzombieattack":{"x":48, "width":92},
        "newspaperzombienopaper":{"x":40, "width":98},
        "newspaperzombienopaperattack":{"x":48, "width":92},
        "newspaperzombielosthead":{"x":44, "width":96},
        "newspaperzombielostheadattack":{"x":48, "width":92},
        "newspaperzombiedie":{"x":0, "width":100}
    }
}

参考:

https://blog.csdn.net/m0_68089732/article/details/137202714
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