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Unity坐标系的转换—世界坐标转为UI坐标

2024年08月01日 Android 我要评论
直接调用WorldToAnchorPos,传入对应的参数返回UGUI坐标。

世界坐标转为ui坐标

直接调用worldtoanchorpos,传入对应的参数返回ugui坐标

    public static vector2 worldtoanchorpos( vector3 worldpos, camera maincamera = null, vector2? canvassize = null)
    {
        if (maincamera == null)
            maincamera = camera.main;
        vector2 screenpos = maincamera.worldtoscreenpoint(worldpos);
        return screentoanchorpos(screenpos);
    }
    public static vector2 screentoanchorpos(vector3 screenpos, vector2? canvassize = null)
    {
        vector2 screenpos2;
        screenpos2.x = screenpos.x - (screen.width / 2f);
        screenpos2.y = screenpos.y - (screen.height / 2f);
        vector2 anchorpos;
        if (canvassize==null)
        {
            anchorpos.x = (screenpos2.x / screen.width) * canvassize.x;
            anchorpos.y = (screenpos2.y / screen.height) * canvassize.y;
        }
        else
        {
            anchorpos.x = (screenpos2.x / screen.width) * canvassize.value.x;
            anchorpos.y = (screenpos2.y / screen.height) * canvassize.value.y;
        }
        return anchorpos;
    }
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