前言
本文是自定义view中最简单的使用方法,分别进行 ‘onmeasure’、‘ondraw’、‘自定义样式’、‘lifecycle’的简单使用,了解自定义view的使用。
通过lifecycle来控制 动画的状态

一、onmeasure做了什么?
在onmeasure中获取view 的宽和高 是 ‘0’
测量view的宽 / 高
- 在某些情况下,需要多次测量
(measure)才能确定view最终的宽/高; - 该情况下,
measure过程后得到的宽 / 高可能不准确; - 此处建议:在
layout过程中onlayout()去获取最终的宽 / 高
必须要了解 measurespec 作用
测量规格(measurespec)是由测量模式(mode)和测量大小(size)组成,共32位(int类型),其中:
- 测量模式(mode):占测量规格(measurespec)的高2位;
- 测量大小(size):占测量规格(measurespec)的低30位。

measurespec类用一个变量封装了测量模式(mode)和测量大小(size):通过使用二进制,将测量模式(mode)和测量大小(size)打包成一个int值,并提供了打包和解包的方法,这样的做法是为了减少对象内存分配和提高存取效率。具体使用如下所示:
override fun onmeasure(widthmeasurespec: int, heightmeasurespec: int) {
super.onmeasure(widthmeasurespec, heightmeasurespec)
val widthmodel = measurespec.getmode(widthmeasurespec)
val widthsize = measurespec.getsize(widthmeasurespec)
val heightmodel = measurespec.getmode(heightmeasurespec)
val heightsize = measurespec.getsize(heightmeasurespec)
// @todo 在 onmeasure 中获取view的 宽高 获取到是 0
log.e(tag, "onmeasure: ${widthsize}-${width}__${heightsize}__${height}")
val defwidth = 400
val defheight = 400
// @todo measurespec.at_most:wrap_content ; measurespec.exactly:match_parent ;
if (widthmodel == measurespec.at_most && heightmodel == measurespec.at_most) {
setmeasureddimension(defwidth, defheight)
} else if (widthmodel == measurespec.at_most) {
setmeasureddimension(defwidth, heightsize)
} else if (heightmodel == measurespec.at_most) {
setmeasureddimension(widthsize, defheight)
}
}1、onlayout 做了什么
计算位置,里面包含子view 的情况下才会用到这个函数
一般继承自viewgroup或者重新写layout布局

2、ondraw 做了什么
绘制view自身,设置padding 时要在ondraw中计算
1. 绘制view背景
2. 绘制view内容
3. 绘制子view
4. 绘制装饰(渐变框,滑动条等等)

override fun ondraw(canvas: canvas?) {
super.ondraw(canvas)
canvas?.let {
val pl = paddingleft
val pr = paddingright
val pt = paddingtop
val pb = paddingbottom
var mheight = height - pt - pb
var mwidth = width - pl - pr
val cy = pt.plus(pb).div(2) + mheight.div(2).tofloat()
val cx = pl.plus(pr).div(2) + mwidth.div(2).tofloat()
val cc = math.min(mheight, mwidth).div(2).tofloat()
it.drawcircle(
cx,
cy,
cc,
mpaint
)
}
}3、lifecycle控制动画的状态
自定义view 继承 defaultlifecycleobserver 类 然后实现 生命周期=中的方法
override fun onstart(owner: lifecycleowner) {
super.onstart(owner)
animsetcolor.start()
}
override fun ondestroy(owner: lifecycleowner) {
super.ondestroy(owner)
animsetcolor.cancel()
}
override fun onpause(owner: lifecycleowner) {
super.onpause(owner)
animsetcolor.pause()
}
override fun onresume(owner: lifecycleowner) {
super.onresume(owner)
animsetcolor.resume()
}
在act中 进行生命周期监听的绑定
lifecycle.addobserver(customview)4、代码示例
自定义view代码
/**
* @todo 自定义view
*
*
*/
class myview(context: context?, attrs: attributeset?) :
view(context, attrs), defaultlifecycleobserver {
private val mpaint by lazy { paint() }
private val tag = "myview"
private var i = 0
// @todo 动画实现改变颜色 然后 通过 lifecycle 控制动画的状态:开始、暂停、恢复、取消
private val animsetcolor by lazy {
valueanimator.ofint(0, 100).apply {
addlistener(object : animatorlistener {
override fun onanimationstart(animation: animator) {
}
override fun onanimationend(animation: animator) {
}
override fun onanimationcancel(animation: animator) {
}
override fun onanimationrepeat(animation: animator) {
i++
if (i % 2 == 0) {
mpaint.color = android.graphics.color.blue
}
mpaint.color = when (i % 5) {
0 -> android.graphics.color.blue
1 -> android.graphics.color.yellow
2 -> android.graphics.color.cyan
3 -> android.graphics.color.magenta
4 -> android.graphics.color.ltgray
else -> android.graphics.color.transparent
}
// @todo 每次设置颜色后 调用postinvalidate 重新绘制view
postinvalidate()
}
})
// 动画无线循环执行
repeatcount = valueanimator.infinite
// 间隔一秒执行一次
duration = 1000
}
}
init {
mpaint.color = color.blue.hashcode()
mpaint.style = paint.style.fill
mpaint.strokewidth = 20f
context?.obtainstyledattributes(attrs, r.styleable.myview)?.apply {
mpaint.color = getcolor(r.styleable.myview_circlr_color, android.graphics.color.green)
recycle()
}
}
override fun onmeasure(widthmeasurespec: int, heightmeasurespec: int) {
super.onmeasure(widthmeasurespec, heightmeasurespec)
val widthmodel = measurespec.getmode(widthmeasurespec)
val widthsize = measurespec.getsize(widthmeasurespec)
val heightmodel = measurespec.getmode(heightmeasurespec)
val heightsize = measurespec.getsize(heightmeasurespec)
// @todo 在 onmeasure 中获取view的 宽高 获取到是 0
log.e(tag, "onmeasure: ${widthsize}-${width}__${heightsize}__${height}")
val defwidth = 400
val defheight = 400
// @todo measurespec.at_most:wrap_content ; measurespec.exactly:match_parent ;
if (widthmodel == measurespec.at_most && heightmodel == measurespec.at_most) {
setmeasureddimension(defwidth, defheight)
} else if (widthmodel == measurespec.at_most) {
setmeasureddimension(defwidth, heightsize)
} else if (heightmodel == measurespec.at_most) {
setmeasureddimension(widthsize, defheight)
}
}
//挂在到act上时
// override fun onattachedtowindow() {
// super.onattachedtowindow()
// log.e(tag, "onattachedtowindow: ")
// anim.start()
// }
//在act 销毁时
// override fun ondetachedfromwindow() {
// super.ondetachedfromwindow()
// log.e(tag, "ondetachedfromwindow: ")
// anim.cancel()
//
// }
override fun onstart(owner: lifecycleowner) {
super.onstart(owner)
animsetcolor.start()
}
override fun ondestroy(owner: lifecycleowner) {
super.ondestroy(owner)
animsetcolor.cancel()
}
override fun onpause(owner: lifecycleowner) {
super.onpause(owner)
animsetcolor.pause()
}
override fun onresume(owner: lifecycleowner) {
super.onresume(owner)
animsetcolor.resume()
}
override fun onlayout(changed: boolean, left: int, top: int, right: int, bottom: int) {
super.onlayout(changed, left, top, right, bottom)
log.e(tag, "onlayout: ")
}
/**
* 作用:根据给定的 canvas 自动渲染view包括其所有子 view)。
* 绘制过程:
* 1. 绘制view背景
* 2. 绘制view内容
* 3. 绘制子view
* 4. 绘制装饰(渐变框,滑动条等等)
* 注:
* a. 在调用该方法之前必须要完成 layout 过程
* b. 所有的视图最终都是调用 view 的 draw()绘制视图( viewgroup 没有复写此方法)
* c. 在自定义view时,不应该复写该方法,而是复写 ondraw(canvas) 方法进行绘制
* d. 若自定义的视图确实要复写该方法,那么需先调用 super.draw(canvas)完成系统的绘制,然后再进行自定义的绘制
*/
override fun ondraw(canvas: canvas?) {
super.ondraw(canvas)
canvas?.let {
val pl = paddingleft
val pr = paddingright
val pt = paddingtop
val pb = paddingbottom
var mheight = height - pt - pb
var mwidth = width - pl - pr
val cy = pt.plus(pb).div(2) + mheight.div(2).tofloat()
val cx = pl.plus(pr).div(2) + mwidth.div(2).tofloat()
val cc = math.min(mheight, mwidth).div(2).tofloat()
it.drawcircle(
cx,
cy,
cc,
mpaint
)
}
}
}自定义view的xml样式文件
<?xml version="1.0" encoding="utf-8"?>
<resources>
<declare-styleable name="myview">
<attr name="circlr_color" format="color"/>
</declare-styleable>
</resources>layout布局文件
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.constraintlayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#11008811"
tools:context=".customviewactivity">
<com.andriod.police.view.myview
android:id="@+id/customview"
android:layout_width="wrap_content"
android:layout_height="130dp"
android:background="#11f08811"
app:circlr_color="@color/cardview_light_background"
android:padding="20dp"
app:layout_constraintstart_tostartof="parent"
app:layout_constrainttop_totopof="parent" />
</androidx.constraintlayout.widget.constraintlayout>act
class customviewactivity : appcompatactivity() {
private val customview: myview by lazy { findviewbyid(r.id.customview) }
override fun oncreate(savedinstancestate: bundle?) {
super.oncreate(savedinstancestate)
setcontentview(r.layout.activity_custom_view)
// @todo 通过 lifecycle 控制动画的状态:开始、暂停、恢复、取消
lifecycle.addobserver(customview)
}
}总结
在自定义view中了解在 onmeasure中进行view 的测量,在onlayout中进行对view位置的控制,在ondraw中进行view的绘制。
通过 lifecycle控制view的生命周期,防止出现内存泄露问题如在相应的生命周期中操作动画的执行状态
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