1. 设置项目结构
你需要创建一个包含两个部分的项目:
- 后端 (java spring boot)
- 前端 (vue.js)
2. 后端 (spring boot)
首先,创建一个新的 spring boot 项目。你可以使用 spring initializr 或者任何其他你喜欢的方式。
项目依赖
确保添加以下依赖:
spring web
spring boot devtools
编写游戏逻辑
在 src/main/java
下创建一个用于处理游戏逻辑的包,例如 com.example.game
.
gamecontroller.java
package com.example.game; import org.springframework.web.bind.annotation.getmapping; import org.springframework.web.bind.annotation.postmapping; import org.springframework.web.bind.annotation.requestbody; import org.springframework.web.bind.annotation.restcontroller; @restcontroller public class gamecontroller { private game game = new game(); @getmapping("/game") public int[][] getgamestate() { return game.getboard(); } @postmapping("/move") public int[][] makemove(@requestbody string direction) { switch (direction) { case "up": game.moveup(); break; case "down": game.movedown(); break; case "left": game.moveleft(); break; case "right": game.moveright(); break; } game.addrandomtile(); return game.getboard(); } }
game.java
package com.example.game; import java.util.random; public class game { private int[][] board = new int[4][4]; private random random = new random(); public game() { addrandomtile(); addrandomtile(); } public int[][] getboard() { return board; } public void moveup() { for (int col = 0; col < 4; col++) { int[] column = new int[4]; int index = 0; for (int row = 0; row < 4; row++) { if (board[row][col] != 0) { column[index++] = board[row][col]; } } merge(column); for (int row = 0; row < 4; row++) { board[row][col] = column[row]; } } } public void movedown() { for (int col = 0; col < 4; col++) { int[] column = new int[4]; int index = 0; for (int row = 3; row >= 0; row--) { if (board[row][col] != 0) { column[index++] = board[row][col]; } } merge(column); for (int row = 0; row < 4; row++) { board[3 - row][col] = column[row]; } } } public void moveleft() { for (int row = 0; row < 4; row++) { int[] newrow = new int[4]; int index = 0; for (int col = 0; col < 4; col++) { if (board[row][col] != 0) { newrow[index++] = board[row][col]; } } merge(newrow); board[row] = newrow; } } public void moveright() { for (int row = 0; row < 4; row++) { int[] newrow = new int[4]; int index = 0; for (int col = 3; col >= 0; col--) { if (board[row][col] != 0) { newrow[index++] = board[row][col]; } } merge(newrow); for (int col = 0; col < 4; col++) { board[row][3 - col] = newrow[col]; } } } private void merge(int[] row) { for (int i = 0; i < 3; i++) { if (row[i] != 0 && row[i] == row[i + 1]) { row[i] *= 2; row[i + 1] = 0; i++; } } int[] newrow = new int[4]; int index = 0; for (int num : row) { if (num != 0) { newrow[index++] = num; } } system.arraycopy(newrow, 0, row, 0, 4); } public void addrandomtile() { int emptytiles = 0; for (int[] row : board) { for (int tile : row) { if (tile == 0) { emptytiles++; } } } if (emptytiles == 0) { return; } int randomtile = random.nextint(emptytiles); int value = random.nextint(10) < 9 ? 2 : 4; for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { if (board[i][j] == 0) { if (randomtile == 0) { board[i][j] = value; return; } randomtile--; } } } } }
3. 前端 (vue.js)
创建一个新的 vue 项目,你可以使用 vue cli 或者 vite 等工具。
设置 vue 项目
安装 axios 以便与后端进行通信:
npm install axios
创建游戏界面
在 src/components
目录下创建一个 game.vue
组件:
<template> <div class="game"> <div class="board"> <div v-for="(row, rowindex) in board" :key="rowindex" class="row"> <div v-for="(cell, colindex) in row" :key="colindex" class="cell"> {{ cell || '' }} </div> </div> </div> <div class="controls"> <button @click="move('up')">up</button> <button @click="move('down')">down</button> <button @click="move('left')">left</button> <button @click="move('right')">right</button> </div> </div> </template> <script> import axios from 'axios'; export default { data() { return { board: [[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]] }; }, mounted() { this.getboard(); }, methods: { async getboard() { const response = await axios.get('/game'); this.board = response.data; }, async move(direction) { const response = await axios.post('/move', direction); this.board = response.data; } } }; </script> <style> .game { text-align: center; } .board { display: inline-block; } .row { display: flex; } .cell { width: 50px; height: 50px; background-color: #ccc; margin: 5px; display: flex; justify-content: center; align-items: center; font-size: 18px; font-weight: bold; } .controls { margin-top: 20px; } </style>
在 app.vue 中导入 game.vue
<template> <div id="app"> <game /> </div> </template> <script> import game from './components/game.vue'; export default { name: 'app', components: { game } }; </script> <style> #app { font-family: avenir, helvetica, arial, sans-serif; -webkit-font-smoothing: antialiased; -moz-osx-font-smoothing: grayscale; text-align: center; margin-top: 60px; } </style>
4. 运行和调试
- 启动 spring boot 项目。
- 启动 vue 前端项目。
确保 spring boot 的默认端口(8080)与 vue 的默认端口(通常是8081)不会冲突。
你现在应该能够在浏览器中访问 vue 前端,并与 spring boot 后端进行交互,从而玩 2048 游戏。
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