c#使用多线程可以通过system.threading命名空间下的thread类来实现
lock和mutex用于实现线程同步的机制:
上代码:
class people
{
public people(int idd)
{
id = idd;
}
public int id;
public int age;
}
class testhelper
{
public testhelper() { }
list<people> m_data = new list<people>();
int m_icomplete;
private void lockthread(object obj)
{
list<object> parameters = (list<object>)obj;
int idx = (int)parameters[0];
while (true)
{
people data = null;
lock(this)
{
if (m_icomplete >= m_data.count)
{
return;
}
data = m_data[m_icomplete];
interlocked.increment(ref m_icomplete);
data.age = data.id;
console.write("======");
console.writeline("id:" + data.id.tostring() + ",age:" + data.age.tostring());
}
}
}
//测试lock
public void testlock()
{
datetime time1 = datetime.now;
m_icomplete = 0;
m_data.clear();
for (int i = 0; i < 10000;i++)
{
m_data.add(new people(i + 1));
}
list<thread> threads = new list<thread>();
for (int i = 0; i < environment.processorcount; i++)
{
thread th = new thread(lockthread);
th.isbackground = true;
list<object> objs = new list<object>();
objs.add(i + 1);
th.start(objs);
threads.add(th);
}
foreach (var th in threads)
{
th.join();
}
datetime time2 = datetime.now;
timespan deltatime = time2.subtract(time1);
console.write("===================耗时: ");
console.writeline(deltatime.totalseconds);
}
mutex m_mutex = new mutex();
private void mutexthread(object obj)
{
list<object> parameters = (list<object>)obj;
int idx = (int)parameters[0];
while (true)
{
people data = null;
//开启
m_mutex.waitone();
if (m_icomplete >= m_data.count)
{
//释放
m_mutex.releasemutex();
return;
}
data = m_data[m_icomplete];
interlocked.increment(ref m_icomplete);
data.age = data.id;
console.write("======");
console.writeline("id:" + data.id.tostring() + ",age:" + data.age.tostring());
//释放
m_mutex.releasemutex();
}
}
//测试mutex
public void testmutex()
{
datetime time1 = datetime.now;
m_icomplete = 0;
m_data.clear();
for (int i = 0; i < 10000; i++)
{
m_data.add(new people(i + 1));
}
list<thread> threads = new list<thread>();
for (int i = 0;i<environment.processorcount;i++)
{
thread th = new thread(mutexthread);
list<object> objs = new list<object>();
objs.add(i + 1);
th.start(objs);
threads.add(th);
}
foreach(var th in threads)
{
//同步等待
th.join();
}
datetime time2 = datetime.now;
timespan deltatime = time2.subtract(time1);
int sec = (int)deltatime.totalseconds;
console.write("===================耗时: ");
console.writeline(deltatime.totalseconds);
}
}
测试:

起多个线程计算:

总结:
1、lock是c#中的关键字,用于对代码块进行同步。lock只能用于同一进程内的线程同步。轻量级的同步机制,开销比较小,使用简单,不能用于跨应用程序域的线程同步。
2、mutex是系统级别的同步对象,用于跨进程的线程同步。 mutex是内核对象,因此创建和销毁代价高,用于跨应用程序域的线程同步。
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