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C#中阻止硬件休眠的多种实现方法

2025年07月16日 Asp.net
c#中如何阻止硬件休眠在 c# 中阻止系统进入休眠状态(包括显示关闭和系统休眠)需要使用 windows api。以下是完整的实现方案,包含多种控制级别和实际应用场景:核心解决方案:使用 setthr

c#中如何阻止硬件休眠

在 c# 中阻止系统进入休眠状态(包括显示关闭和系统休眠)需要使用 windows api。以下是完整的实现方案,包含多种控制级别和实际应用场景:

核心解决方案:使用 setthreadexecutionstate api

using system;
using system.runtime.interopservices;
using system.windows.forms;

public class sleeppreventer : idisposable
{
    // 导入 windows api
    [dllimport("kernel32.dll", charset = charset.auto, setlasterror = true)]
    private static extern uint setthreadexecutionstate(uint esflags);

    // 执行状态标志
    private const uint es_continuous = 0x80000000;
    private const uint es_system_required = 0x00000001;
    private const uint es_display_required = 0x00000002;
    private const uint es_awaymode_required = 0x00000040;

    private uint _previousstate;
    private bool _isdisposed;

    /// <summary>
    /// 初始化并阻止系统休眠
    /// </summary>
    /// <param name="preventdisplaysleep">是否阻止显示器关闭</param>
    /// <param name="preventsystemsleep">是否阻止系统休眠</param>
    public sleeppreventer(bool preventdisplaysleep = true, bool preventsystemsleep = true)
    {
        uint newstate = es_continuous;

        if (preventsystemsleep)
        {
            newstate |= es_system_required | es_awaymode_required;
        }
        
        if (preventdisplaysleep)
        {
            newstate |= es_display_required;
        }

        // 设置新状态并保存之前的状态
        _previousstate = setthreadexecutionstate(newstate);
        
        if (_previousstate == 0)
        {
            throw new exception("设置执行状态失败: " + marshal.getlastwin32error());
        }
    }

    /// <summary>
    /// 恢复原始状态(允许系统休眠)
    /// </summary>
    public void dispose()
    {
        dispose(true);
        gc.suppressfinalize(this);
    }

    protected virtual void dispose(bool disposing)
    {
        if (!_isdisposed)
        {
            // 恢复之前的执行状态
            if (_previousstate != 0)
            {
                setthreadexecutionstate(_previousstate);
            }
            
            _isdisposed = true;
        }
    }

    ~sleeppreventer()
    {
        dispose(false);
    }

    /// <summary>
    /// 临时重置休眠计时器(推荐用于长时间操作)
    /// </summary>
    public static void resetsleeptimer(bool resetdisplay = true)
    {
        uint flags = es_system_required;
        if (resetdisplay) flags |= es_display_required;
        
        setthreadexecutionstate(flags);
    }
}

使用示例

场景 1:长时间操作期间阻止休眠(如文件传输)

// 开始长时间操作
using (var sleeplock = new sleeppreventer())
{
    // 执行耗时操作(如大文件传输)
    transferlargefile("source.zip", "destination.zip");
    
    // 在循环中定期重置计时器
    for (int i = 0; i < 100; i++)
    {
        doworkchunk(i);
        sleeppreventer.resetsleeptimer(); // 每部分完成时重置计时器
    }
} // 离开 using 范围后自动允许休眠

场景 2:媒体播放期间保持唤醒

public class mediaplayer : idisposable
{
    private sleeppreventer _sleeppreventer;
    
    public void play()
    {
        // 播放开始时阻止休眠
        _sleeppreventer = new sleeppreventer(preventdisplaysleep: true);
        
        // 开始播放...
    }
    
    public void pause()
    {
        // 暂停时允许休眠
        _sleeppreventer?.dispose();
        _sleeppreventer = null;
    }
    
    public void dispose()
    {
        _sleeppreventer?.dispose();
    }
}

场景 3:后台服务保持系统唤醒

public class backgroundservice
{
    private sleeppreventer _sleeppreventer;
    
    public void startmonitoring()
    {
        // 阻止系统休眠但允许显示器关闭
        _sleeppreventer = new sleeppreventer(preventdisplaysleep: false, 
                                            preventsystemsleep: true);
        
        // 开始监控...
    }
    
    public void stop()
    {
        _sleeppreventer?.dispose();
    }
}

高级控制:使用 windows 电源请求
对于更复杂的场景(需要系统完全保持唤醒状态),可以使用 powercreaterequest api:

[dllimport("kernel32.dll", charset = charset.auto, setlasterror = true)]
private static extern intptr powercreaterequest(ref power_request_context context);

[dllimport("kernel32.dll", charset = charset.auto, setlasterror = true)]
private static extern bool powersetrequest(intptr powerrequest, power_request_type requesttype);

[dllimport("kernel32.dll", charset = charset.auto, setlasterror = true)]
private static extern bool powerclearrequest(intptr powerrequest, power_request_type requesttype);

[structlayout(layoutkind.sequential, charset = charset.unicode)]
private struct power_request_context
{
    public uint version;
    public uint flags;
    [marshalas(unmanagedtype.lpwstr)]
    public string simplereasonstring;
}

private enum power_request_type
{
    powerrequestdisplayrequired,
    powerrequestsystemrequired,
    powerrequestawaymoderequired
}

public class powerrequest : idisposable
{
    private intptr _handle;
    private bool _isdisposed;

    public powerrequest(string reason)
    {
        var context = new power_request_context
        {
            version = 0,
            flags = 0,
            simplereasonstring = reason
        };

        _handle = powercreaterequest(ref context);
        
        if (_handle == intptr.zero)
            throw new win32exception(marshal.getlastwin32error());
        
        if (!powersetrequest(_handle, power_request_type.powerrequestsystemrequired))
            throw new win32exception(marshal.getlastwin32error());
    }

    public void dispose()
    {
        if (!_isdisposed)
        {
            if (_handle != intptr.zero)
            {
                powerclearrequest(_handle, power_request_type.powerrequestsystemrequired);
                closehandle(_handle);
                _handle = intptr.zero;
            }
            _isdisposed = true;
        }
    }

    [dllimport("kernel32.dll", setlasterror = true)]
    private static extern bool closehandle(intptr hobject);
}

实际应用技巧

最小化影响:

// 仅在必要时阻止休眠
if (operationwilltakemorethan(timespan.fromminutes(10)))
{
    using (var preventer = new sleeppreventer())
    {
        executelongoperation();
    }
}

用户配置选项:

// 在设置中添加选项
if (settings.preventsleepduringoperations)
{
    sleeppreventer.resetsleeptimer();
}

处理系统电源事件:

microsoft.win32.systemevents.powermodechanged += (s, e) => 
{
    if (e.mode == powermodes.suspend)
    {
        // 系统即将休眠,保存状态
        savecurrentstate();
    }
};

多显示器场景:

// 检测是否有外接显示器
bool hasexternaldisplay = screen.allscreens.length > 1;

// 仅在无外接显示器时阻止显示器关闭
using (var preventer = new sleeppreventer(
    preventdisplaysleep: !hasexternaldisplay))
{
    // 执行操作...
}

超时处理

// 设置最大阻止时间
using (var timeout = new system.threading.timer(_ => 
{
    preventer?.dispose();
}, null, timespan.fromhours(2), timeout.infinitetimespan))
{
    using (var preventer = new sleeppreventer())
    {
        // 长时间操作...
    }
}

其他使用

public class systemsleepapi
{
    //定义api函数
    [dllimport("kernel32.dll")]
    static extern uint setthreadexecutionstate(executionflag flags);

    [flags]
    enum executionflag : uint
    {
        system = 0x00000001,
        display = 0x00000002,
        continus = 0x80000000,
    }

    /// <summary>
    ///阻止系统休眠,直到线程结束恢复休眠策略
    /// </summary>
    /// <param name="includedisplay">是否阻止关闭显示器</param>
    public static void preventsleep(bool includedisplay = false)
    {
        try
        {
            if (includedisplay)
                setthreadexecutionstate(executionflag.system | executionflag.display | executionflag.continus);
            else
                setthreadexecutionstate(executionflag.system | executionflag.continus);
        }
        catch { }
    }

    /// <summary>
    ///恢复系统休眠策略
    /// </summary>
    public static void resotresleep()
    {
        try { setthreadexecutionstate(executionflag.continus); } catch { }
    }

    /// <summary>
    ///重置系统休眠计时器
    /// </summary>
    /// <param name="includedisplay">是否阻止关闭显示器</param>
    public static void resetsleeptimer(bool includedisplay = false)
    {
        try
        {
            if (includedisplay)
                setthreadexecutionstate(executionflag.system | executionflag.display);
            else
                setthreadexecutionstate(executionflag.system);
        }
        catch { }
    }
}

使用实例

void time()
{
	preventsleep(true);
}

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