c#中如何阻止硬件休眠
在 c# 中阻止系统进入休眠状态(包括显示关闭和系统休眠)需要使用 windows api。以下是完整的实现方案,包含多种控制级别和实际应用场景:
核心解决方案:使用 setthreadexecutionstate api
using system; using system.runtime.interopservices; using system.windows.forms; public class sleeppreventer : idisposable { // 导入 windows api [dllimport("kernel32.dll", charset = charset.auto, setlasterror = true)] private static extern uint setthreadexecutionstate(uint esflags); // 执行状态标志 private const uint es_continuous = 0x80000000; private const uint es_system_required = 0x00000001; private const uint es_display_required = 0x00000002; private const uint es_awaymode_required = 0x00000040; private uint _previousstate; private bool _isdisposed; /// <summary> /// 初始化并阻止系统休眠 /// </summary> /// <param name="preventdisplaysleep">是否阻止显示器关闭</param> /// <param name="preventsystemsleep">是否阻止系统休眠</param> public sleeppreventer(bool preventdisplaysleep = true, bool preventsystemsleep = true) { uint newstate = es_continuous; if (preventsystemsleep) { newstate |= es_system_required | es_awaymode_required; } if (preventdisplaysleep) { newstate |= es_display_required; } // 设置新状态并保存之前的状态 _previousstate = setthreadexecutionstate(newstate); if (_previousstate == 0) { throw new exception("设置执行状态失败: " + marshal.getlastwin32error()); } } /// <summary> /// 恢复原始状态(允许系统休眠) /// </summary> public void dispose() { dispose(true); gc.suppressfinalize(this); } protected virtual void dispose(bool disposing) { if (!_isdisposed) { // 恢复之前的执行状态 if (_previousstate != 0) { setthreadexecutionstate(_previousstate); } _isdisposed = true; } } ~sleeppreventer() { dispose(false); } /// <summary> /// 临时重置休眠计时器(推荐用于长时间操作) /// </summary> public static void resetsleeptimer(bool resetdisplay = true) { uint flags = es_system_required; if (resetdisplay) flags |= es_display_required; setthreadexecutionstate(flags); } }
使用示例
场景 1:长时间操作期间阻止休眠(如文件传输)
// 开始长时间操作 using (var sleeplock = new sleeppreventer()) { // 执行耗时操作(如大文件传输) transferlargefile("source.zip", "destination.zip"); // 在循环中定期重置计时器 for (int i = 0; i < 100; i++) { doworkchunk(i); sleeppreventer.resetsleeptimer(); // 每部分完成时重置计时器 } } // 离开 using 范围后自动允许休眠
场景 2:媒体播放期间保持唤醒
public class mediaplayer : idisposable { private sleeppreventer _sleeppreventer; public void play() { // 播放开始时阻止休眠 _sleeppreventer = new sleeppreventer(preventdisplaysleep: true); // 开始播放... } public void pause() { // 暂停时允许休眠 _sleeppreventer?.dispose(); _sleeppreventer = null; } public void dispose() { _sleeppreventer?.dispose(); } }
场景 3:后台服务保持系统唤醒
public class backgroundservice { private sleeppreventer _sleeppreventer; public void startmonitoring() { // 阻止系统休眠但允许显示器关闭 _sleeppreventer = new sleeppreventer(preventdisplaysleep: false, preventsystemsleep: true); // 开始监控... } public void stop() { _sleeppreventer?.dispose(); } }
高级控制:使用 windows 电源请求
对于更复杂的场景(需要系统完全保持唤醒状态),可以使用 powercreaterequest api:
[dllimport("kernel32.dll", charset = charset.auto, setlasterror = true)] private static extern intptr powercreaterequest(ref power_request_context context); [dllimport("kernel32.dll", charset = charset.auto, setlasterror = true)] private static extern bool powersetrequest(intptr powerrequest, power_request_type requesttype); [dllimport("kernel32.dll", charset = charset.auto, setlasterror = true)] private static extern bool powerclearrequest(intptr powerrequest, power_request_type requesttype); [structlayout(layoutkind.sequential, charset = charset.unicode)] private struct power_request_context { public uint version; public uint flags; [marshalas(unmanagedtype.lpwstr)] public string simplereasonstring; } private enum power_request_type { powerrequestdisplayrequired, powerrequestsystemrequired, powerrequestawaymoderequired } public class powerrequest : idisposable { private intptr _handle; private bool _isdisposed; public powerrequest(string reason) { var context = new power_request_context { version = 0, flags = 0, simplereasonstring = reason }; _handle = powercreaterequest(ref context); if (_handle == intptr.zero) throw new win32exception(marshal.getlastwin32error()); if (!powersetrequest(_handle, power_request_type.powerrequestsystemrequired)) throw new win32exception(marshal.getlastwin32error()); } public void dispose() { if (!_isdisposed) { if (_handle != intptr.zero) { powerclearrequest(_handle, power_request_type.powerrequestsystemrequired); closehandle(_handle); _handle = intptr.zero; } _isdisposed = true; } } [dllimport("kernel32.dll", setlasterror = true)] private static extern bool closehandle(intptr hobject); }
实际应用技巧
最小化影响:
// 仅在必要时阻止休眠 if (operationwilltakemorethan(timespan.fromminutes(10))) { using (var preventer = new sleeppreventer()) { executelongoperation(); } }
用户配置选项:
// 在设置中添加选项 if (settings.preventsleepduringoperations) { sleeppreventer.resetsleeptimer(); }
处理系统电源事件:
microsoft.win32.systemevents.powermodechanged += (s, e) => { if (e.mode == powermodes.suspend) { // 系统即将休眠,保存状态 savecurrentstate(); } };
多显示器场景:
// 检测是否有外接显示器 bool hasexternaldisplay = screen.allscreens.length > 1; // 仅在无外接显示器时阻止显示器关闭 using (var preventer = new sleeppreventer( preventdisplaysleep: !hasexternaldisplay)) { // 执行操作... }
超时处理
// 设置最大阻止时间 using (var timeout = new system.threading.timer(_ => { preventer?.dispose(); }, null, timespan.fromhours(2), timeout.infinitetimespan)) { using (var preventer = new sleeppreventer()) { // 长时间操作... } }
其他使用
public class systemsleepapi { //定义api函数 [dllimport("kernel32.dll")] static extern uint setthreadexecutionstate(executionflag flags); [flags] enum executionflag : uint { system = 0x00000001, display = 0x00000002, continus = 0x80000000, } /// <summary> ///阻止系统休眠,直到线程结束恢复休眠策略 /// </summary> /// <param name="includedisplay">是否阻止关闭显示器</param> public static void preventsleep(bool includedisplay = false) { try { if (includedisplay) setthreadexecutionstate(executionflag.system | executionflag.display | executionflag.continus); else setthreadexecutionstate(executionflag.system | executionflag.continus); } catch { } } /// <summary> ///恢复系统休眠策略 /// </summary> public static void resotresleep() { try { setthreadexecutionstate(executionflag.continus); } catch { } } /// <summary> ///重置系统休眠计时器 /// </summary> /// <param name="includedisplay">是否阻止关闭显示器</param> public static void resetsleeptimer(bool includedisplay = false) { try { if (includedisplay) setthreadexecutionstate(executionflag.system | executionflag.display); else setthreadexecutionstate(executionflag.system); } catch { } } }
使用实例
void time() { preventsleep(true); }
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