wpf(windows presentation foundation)是微软推出的基于windows 的用户界面框架,属于.net framework 3.0的一部分。它提供了统一的编程模型、语言和框架,真正做到了分离界面设计人员与开发人员的工作;同时它提供了全新的多媒体交互用户图形界面。
还是话不多说,直接上码:
1.新建wpfapp应用程序
2.mainwindow.xaml文件代码如下:
<window x:class="wpfapp1.mainwindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:local="clr-namespace:wpfapp1" mc:ignorable="d" title="mainwindow" height="450" width="800"> <grid> <grid.rowdefinitions> <rowdefinition height="*"></rowdefinition> <rowdefinition height="10*" ></rowdefinition> </grid.rowdefinitions> <button name="button" grid.row="0" horizontalalignment="center" content="generate_bitmap" minwidth="120" minheight="30" click="button_click"></button> <grid x:name="imggrid" grid.row="1"> <viewbox> <image x:name="img" width="{binding relativesource={relativesource self}, path=source.pixelwidth}" height="{binding relativesource={relativesource self}, path=source.pixelheight}" source="{binding ctrlimage, isasync=true}" stretch="none" /> </viewbox> </grid> </grid> </window>
3.mainwindow.xaml.cs文件代码如下:
using system; using system.collections.generic; using system.globalization; using system.linq; using system.text; using system.windows; using system.windows.controls; using system.windows.data; using system.windows.documents; using system.windows.input; using system.windows.media; using system.windows.media.imaging; using system.windows.navigation; using system.windows.shapes; using system.drawing; using system.drawing.drawing2d; namespace wpfapp1 { /// <summary> /// interaction logic for mainwindow.xaml /// </summary> public partial class mainwindow : window { public mainwindow() { initializecomponent(); } public void button_click(object sender, routedeventargs e) writeablebitmap wb = new writeablebitmap((int)imggrid.actualwidth, (int)imggrid.actualheight, 96, 96, pixelformats.pbgra32, null); wb.lock(); bitmap backbitmap = new bitmap((int)imggrid.actualwidth, (int)imggrid.actualheight, wb.backbufferstride, system.drawing.imaging.pixelformat.format32bppargb, wb.backbuffer); int32rect rect = new int32rect(0, 0, (int)imggrid.actualwidth, (int)imggrid.actualheight); byte[] pixels = new byte[(int)imggrid.actualwidth * (int)imggrid.actualheight * wb.format.bitsperpixel / 8]; random rand = new random(); for (int y = 0; y < wb.pixelheight; y++) { for (int x = 0; x < wb.pixelwidth; x++) { int alpha = 0; int red = 0; int green = 0; int blue = 0; if ((x % 5 == 0) || (y % 7 == 0)) { red = (int)((double)y / wb.pixelheight * 255); green = rand.next(100, 255); blue = (int)((double)x / wb.pixelwidth * 255); alpha = 255; } else red = (int)((double)x / wb.pixelwidth * 255); blue = (int)((double)y / wb.pixelheight * 255); alpha = 50; int pixeloffset = (x + y * wb.pixelwidth) * wb.format.bitsperpixel / 8; pixels[pixeloffset] = (byte)blue; pixels[pixeloffset + 1] = (byte)green; pixels[pixeloffset + 2] = (byte)red; pixels[pixeloffset + 3] = (byte)alpha; } int stride = (wb.pixelwidth * wb.format.bitsperpixel) / 8; wb.writepixels(rect, pixels, stride, 0); } wb.unlock(); backbitmap.dispose(); backbitmap = null; img.source = wb; } }
效果如下:
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