需求分析
我们的目标是实现以下功能:
- 服务器能够启动多个客户端进程,客户端数量可配置
- 每个客户端在不同的端口上监听
- 服务器能够连接到所有客户端
- 服务器能够同时向所有客户端发送消息
- 客户端接收到消息后发送确认
- 程序能够优雅地处理终止信号
系统架构
整个系统由两个主要组件组成:
客户端程序(client):
- 在指定端口上监听连接
- 接收服务器发送的消息
- 发送确认消息给服务器
服务器程序(server):
- 从配置文件读取设置
- 启动多个客户端进程
- 连接到每个客户端
- 向所有客户端发送消息
- 接收客户端的确认消息
实现细节
客户端实现(client.cpp)
客户端程序需要创建一个socket,在指定端口上监听连接,接收服务器发送的消息,并发送确认。
#include <iostream> #include <cstring> #include <unistd.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> #include <signal.h> #define buffer_size 1024 #define default_port 8888 bool running = true; void signalhandler(int signum) { std::cout << "interrupt signal (" << signum << ") received.\n"; running = false; } int main(int argc, char* argv[]) { // 注册信号处理函数,用于优雅关闭 signal(sigint, signalhandler); signal(sigterm, signalhandler); // 解析命令行参数 int port = default_port; if (argc > 1) { port = std::stoi(argv[1]); } // 客户端id(进程id) pid_t pid = getpid(); std::cout << "client started with pid: " << pid << std::endl; // 创建socket int clientsocket = socket(af_inet, sock_stream, 0); if (clientsocket < 0) { std::cerr << "error creating socket" << std::endl; return 1; } // 设置服务器地址 struct sockaddr_in serveraddr; memset(&serveraddr, 0, sizeof(serveraddr)); serveraddr.sin_family = af_inet; serveraddr.sin_port = htons(port); serveraddr.sin_addr.s_addr = inaddr_any; // 绑定socket到地址 if (bind(clientsocket, (struct sockaddr*)&serveraddr, sizeof(serveraddr)) < 0) { std::cerr << "error binding socket to port " << port << std::endl; close(clientsocket); return 1; } // 监听连接 if (listen(clientsocket, 5) < 0) { std::cerr << "error listening on socket" << std::endl; close(clientsocket); return 1; } std::cout << "client listening on port " << port << std::endl; // 接受服务器连接 struct sockaddr_in serverconnaddr; socklen_t serverlen = sizeof(serverconnaddr); int serverconnection = accept(clientsocket, (struct sockaddr*)&serverconnaddr, &serverlen); if (serverconnection < 0) { std::cerr << "error accepting connection" << std::endl; close(clientsocket); return 1; } std::cout << "connected to server at " << inet_ntoa(serverconnaddr.sin_addr) << ":" << ntohs(serverconnaddr.sin_port) << std::endl; // 接收服务器消息 char buffer[buffer_size]; while (running) { memset(buffer, 0, buffer_size); int bytesreceived = recv(serverconnection, buffer, buffer_size - 1, 0); if (bytesreceived > 0) { std::cout << "message received: " << buffer << std::endl; // 发送确认 std::string ack = "client " + std::to_string(pid) + " received message"; send(serverconnection, ack.c_str(), ack.length(), 0); } else if (bytesreceived == 0) { std::cout << "server disconnected" << std::endl; break; } else { if (errno != eintr) { // 忽略信号中断 std::cerr << "error receiving data: " << strerror(errno) << std::endl; break; } } } // 清理资源 close(serverconnection); close(clientsocket); std::cout << "client terminated" << std::endl; return 0; }
服务器实现(server.cpp)
服务器程序需要启动多个客户端进程,连接到每个客户端,并向所有客户端发送消息。
#include <iostream> #include <vector> #include <string> #include <cstring> #include <unistd.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> #include <thread> #include <chrono> #include <fstream> #include <sstream> #include <signal.h> #include <sys/wait.h> #include <mutex> #include <condition_variable> #define buffer_size 1024 #define default_base_port 8888 #define default_num_clients 3 #define config_file "server_config.txt" std::mutex mtx; std::condition_variable cv; bool allclientsconnected = false; int connectedclients = 0; int totalclients = 0; std::vector<pid_t> clientpids; std::vector<int> clientsockets; // 从配置文件读取配置 bool readconfig(int& numclients, int& baseport) { std::ifstream configfile(config_file); if (!configfile.is_open()) { std::cout << "config file not found, using defaults" << std::endl; return false; } std::string line; while (std::getline(configfile, line)) { std::istringstream iss(line); std::string key; if (std::getline(iss, key, '=')) { std::string value; if (std::getline(iss, value)) { if (key == "num_clients") { numclients = std::stoi(value); } else if (key == "base_port") { baseport = std::stoi(value); } } } } configfile.close(); return true; } // 写入默认配置到文件 void writedefaultconfig() { std::ofstream configfile(config_file); if (configfile.is_open()) { configfile << "num_clients=" << default_num_clients << std::endl; configfile << "base_port=" << default_base_port << std::endl; configfile.close(); std::cout << "created default configuration file" << std::endl; } else { std::cerr << "unable to create configuration file" << std::endl; } } // 启动客户端进程 pid_t launchclient(int port) { pid_t pid = fork(); if (pid == 0) { // 子进程 std::string portstr = std::to_string(port); execl("./client", "client", portstr.c_str(), nullptr); // 如果execl返回,说明出错了 std::cerr << "error launching client: " << strerror(errno) << std::endl; exit(1); } else if (pid < 0) { // fork失败 std::cerr << "fork failed: " << strerror(errno) << std::endl; return -1; } // 父进程 return pid; } // 连接到客户端 bool connecttoclient(int& clientsocket, int port) { clientsocket = socket(af_inet, sock_stream, 0); if (clientsocket < 0) { std::cerr << "error creating socket for client on port " << port << std::endl; return false; } struct sockaddr_in clientaddr; memset(&clientaddr, 0, sizeof(clientaddr)); clientaddr.sin_family = af_inet; clientaddr.sin_port = htons(port); clientaddr.sin_addr.s_addr = inet_addr("127.0.0.1"); // 尝试连接,带重试 int retries = 10; while (retries > 0) { if (connect(clientsocket, (struct sockaddr*)&clientaddr, sizeof(clientaddr)) == 0) { std::cout << "connected to client on port " << port << std::endl; return true; } std::cout << "connection attempt failed, retrying in 1 second..." << std::endl; std::this_thread::sleep_for(std::chrono::seconds(1)); retries--; } std::cerr << "failed to connect to client on port " << port << std::endl; close(clientsocket); return false; } // 连接客户端的线程函数 void clientconnectionthread(int port, int clientindex) { int clientsocket; if (connecttoclient(clientsocket, port)) { std::lock_guard<std::mutex> lock(mtx); clientsockets[clientindex] = clientsocket; connectedclients++; if (connectedclients == totalclients) { allclientsconnected = true; cv.notify_one(); } } } // 向所有已连接的客户端发送消息 void sendtoallclients(const std::string& message) { for (int socket : clientsockets) { if (socket > 0) { send(socket, message.c_str(), message.length(), 0); // 接收确认 char buffer[buffer_size]; memset(buffer, 0, buffer_size); int bytesreceived = recv(socket, buffer, buffer_size - 1, 0); if (bytesreceived > 0) { std::cout << "acknowledgment: " << buffer << std::endl; } } } } // 清理资源 void cleanup() { // 关闭所有客户端socket for (int socket : clientsockets) { if (socket > 0) { close(socket); } } // 终止所有客户端进程 for (pid_t pid : clientpids) { if (pid > 0) { kill(pid, sigterm); waitpid(pid, nullptr, 0); } } } // 信号处理函数 void signalhandler(int signum) { std::cout << "interrupt signal (" << signum << ") received.\n"; cleanup(); exit(signum); } int main() { // 注册信号处理函数 signal(sigint, signalhandler); signal(sigterm, signalhandler); // 读取配置 int numclients = default_num_clients; int baseport = default_base_port; if (!readconfig(numclients, baseport)) { writedefaultconfig(); } std::cout << "starting server with " << numclients << " clients, base port: " << baseport << std::endl; // 初始化客户端向量 totalclients = numclients; clientpids.resize(numclients, -1); clientsockets.resize(numclients, -1); // 启动客户端进程 for (int i = 0; i < numclients; i++) { int port = baseport + i; pid_t pid = launchclient(port); if (pid > 0) { clientpids[i] = pid; std::cout << "launched client " << i + 1 << " with pid " << pid << " on port " << port << std::endl; } else { std::cerr << "failed to launch client " << i + 1 << std::endl; } } // 给客户端启动的时间 std::cout << "waiting for clients to start..." << std::endl; std::this_thread::sleep_for(std::chrono::seconds(2)); // 连接到客户端 std::vector<std::thread> connectionthreads; for (int i = 0; i < numclients; i++) { if (clientpids[i] > 0) { int port = baseport + i; connectionthreads.push_back(std::thread(clientconnectionthread, port, i)); } } // 等待所有连接建立 { std::unique_lock<std::mutex> lock(mtx); if (!allclientsconnected) { std::cout << "waiting for all clients to connect..." << std::endl; cv.wait(lock, []{ return allclientsconnected; }); } } // 等待所有连接线程结束 for (auto& thread : connectionthreads) { thread.join(); } std::cout << "all clients connected. ready to send messages." << std::endl; // 主循环 std::string message; while (true) { std::cout << "enter message to send to all clients (or 'exit' to quit): "; std::getline(std::cin, message); if (message == "exit") { break; } std::cout << "sending message to all clients..." << std::endl; sendtoallclients(message); } // 清理 cleanup(); std::cout << "server terminated" << std::endl; return 0; }
编译和运行
为了方便编译,我们可以创建一个makefile:
cc = g++ cflags = -std=c++11 -wall -pthread ldflags = -pthread all: client server client: client.cpp $(cc) $(cflags) -o client client.cpp $(ldflags) server: server.cpp $(cc) $(cflags) -o server server.cpp $(ldflags) clean: rm -f client server server_config.txt .phony: all clean
编译和运行的步骤:
# 编译 make # 运行服务器 ./server
代码解析
端口号传递机制
服务器如何将端口号传递给客户端是本系统的一个关键点。整个过程如下:
- 服务器为每个客户端分配一个唯一的端口号(基础端口号 + 索引)
- 服务器通过
fork()
创建子进程 - 子进程通过
execl()
执行客户端程序,将端口号作为命令行参数传递 - 客户端程序解析命令行参数获取端口号
- 客户端使用该端口号创建和绑定socket
- 服务器知道每个客户端的端口号,并使用这些端口号连接到客户端
信号处理
程序使用信号处理机制来实现优雅关闭:
signal(sigint, signalhandler); signal(sigterm, signalhandler);
这两行代码注册了信号处理函数,当程序接收到sigint(通常是按ctrl+c)或sigterm(通常是系统发送的终止信号)时,会调用signalhandler
函数。在这个函数中,程序会清理资源并正常退出。
多线程连接
服务器使用多线程来并行连接到所有客户端:
std::vector<std::thread> connectionthreads; for (int i = 0; i < numclients; i++) { if (clientpids[i] > 0) { int port = baseport + i; connectionthreads.push_back(std::thread(clientconnectionthread, port, i)); } }
这样可以同时尝试连接到所有客户端,而不是一个接一个地连接,提高了效率。
条件变量同步
服务器使用条件变量来等待所有客户端连接完成:
{ std::unique_lock<std::mutex> lock(mtx); if (!allclientsconnected) { std::cout << "waiting for all clients to connect..." << std::endl; cv.wait(lock, []{ return allclientsconnected; }); } }
当所有客户端都连接成功后,allclientsconnected
变量会被设置为true
,条件变量会通知主线程继续执行。
总结
本文介绍了如何在linux环境下实现一个服务器程序,该程序能够启动多个客户端进程,并通过socket与这些客户端进行通信。主要特点包括:
- 可配置的客户端数量
- 动态端口分配
- 并行连接
- 广播消息
- 确认机制
- 优雅关闭
这个示例展示了多进程、socket通信、多线程和同步机制的综合应用,可以作为网络编程的参考实现。
进一步改进
这个示例还可以进一步改进,例如:
- 添加错误恢复机制
- 实现客户端自动重连
- 添加消息队列
- 实现更复杂的通信协议
- 添加安全机制(如tls加密)
以上就是linux环境下实现多进程socket通信功能的详细内容,更多关于linux多进程socket通信的资料请关注代码网其它相关文章!
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